Talk about a game within a game. IMVU, an online community where members interact with each other through 3-D avatars, on Tuesday said that it has launched the first slew of social games in its world.
The online metaverse and social networking site IMVU grew by 44% during the pandemic; it now attracts 7 million active users a month, most of them female or female-identifying and aged from 18 to 24.
Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More IMVU has been a relatively quiet and unnoticed company in the online ...
IMVU, a social networking and instant messaging client which uses 3D avatars to represent its users, announced Thursday that they have hired David Fleck to serve as vice president of marketing for the ...
Your business can reach a wide consumer base through an online social media and game platform such as IMVU. If you want to use the IMVU platform to draw consumers to your product or service, you need ...
The IMVU online community is headed to the Mac. On Wednesday, IMVU, a social entertainment network that boasts 50 million registered users, announced it was releasing its first Mac client. IMVU ...
IMVU has been fairly quiet about its success in virtual chat rooms, where people can create their own dressed-up 3-D characters and socialize in graphically beautiful settings. But today it’s starting ...
Squandered capital, wasted efforts, shattered dreams. Eric Ries, author of The Lean Startup, is on a mission to save entrepreneurs from such a fate. Ries, a serial entrepreneur, co-founded IMVU, an ...
The line between social networking and gaming is increasingly blurring, and internet incumbents are taking notice. NetEase, the second-largest gaming company in China (behind Tencent), is among a ...