So my iTunes plugin makes fairly heavy use of GL_ARB_fragment_program. People seem to use pixel shader / fragment program fairly interchangeably, so I was cheerfully assuming that my plugin was ...
Order-Independent Transparency (OIT) rendering techniques offer a robust solution to the longstanding challenge of accurately compositing transparent fragments in complex 3D scenes. Unlike traditional ...
Zunair Shafiq has been writing and gaming since he was a kid and now spends most of his time combining the two. He wants to play every game, good or bad, but has a soft corner for Simulation and ...