News
Blizzard has updated its official StarCraft II website with an interview with Nick Carpenter, the developer's cinematic creative director, in ...
StarCraft 2 Interview: Reaction and Reflection. Nick Breckon. July 1, 2009 7:21 PM. 0. ... StarCraft II lead designer Dustin Browder can say for a fact his game is better for it.
He acted as an analyst at the first MLG 2012 Spring Arena, and has since come to be known as one of the more knowledgeable and in-depth casters in StarCraft II.
StarCraft 2 and Battle.net BT: Was it a stated aim for you to capitalise on the e-sports angle for StarCraft 2? Frank: Yeah, well I don’t know about ‘capitalising’ on it, but definitely to ...
Check out the interview and let us know what you think in the comments! Recently, RTSGuru.com's Joe Iuliani had the opportunity to interview Chris Sigaty, Lead Producer of Starcraft II.
In addition to playing new missions from StarCraft II's campaign, I was able to sit down and interview lead producer Chris Sigaty. We spoke about the progress of the game, the game's systems, and ...
StarCraft II goes on sale at retailers around the world next week, ending a ten year wait for fans of the RTS classic. To celebrate this momentous event, we're going to be having a chat with ...
StarCraft: Ghost Interview We talk to Blizzard Vice President Bill Roper about the newly announced StarCraft shooter. The Internet has been abuzz with rumors of what Blizzard's bug announcement at ...
Dustin Browder, StarCraft II's lead designer, wants to go home. He's a tired bunny. He's been working on a game that's been in development since 2003 and finally, thankfully, the end is in sight ...
Bellum Director Explains Why Battlefield Gameplay Mode Needs To Go, and why StarCraft 2 nailed faction mechanics.
In our interview with Chris Sigaty, the Lead Producer of StarCraft II, we go over a few of the exciting changes and what fans can expect from the highly ...
StarCraft 2 Interview StarCraft 2 is coming and the looming shadow of what could be the biggest release of 2010 hangs heavily over us, filling our thoughts. It’s practically impossible to escape ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results